Rhythm:
-         
A beat, pulse or tempo
-         
Used throughout movies to create a tension and
atmosphere throughout different scenes
Fidelity:
-         
When the sound matches the source
-         
For example, if we can see a waterfall or a
stream of water the audience expect to hear it
-         
A lack of fidelity is when there is a difference
between the image and the sound in the scene
Synchronous Sound:
-         
Is when you can hear the sound at the same time
something happens
-         
For example, you would hear the ball being
kicked at the same time as it happens.
Diegetic Sound:
-         
Is the sound we expect to hear from the image
-         
It can be used in frame and out of the frame as
it is usually background noise
-         
Used to create an atmosphere
Non-Diegetic Sound:
-         
Is when the character can hear something however
the audience cannot
-         
For example, if a character in the scene is
listening to music with earphones on only he/she can hear it but the audience
cannot hear the music.
Volume:
-         
How loud and quiet the sound is
-         
The volume varies a lot throughout the scene as
there tends to be lots of sound effects and background noise. 
-         
For example, in a movie like 1917, it can be
silent at one point however a grenade could go off or someone shoots and the
volume increases
-         
This creates tension and atmosphere
 
 
 
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