Rhythm:
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A beat, pulse or tempo
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Used throughout movies to create a tension and
atmosphere throughout different scenes
Fidelity:
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When the sound matches the source
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For example, if we can see a waterfall or a
stream of water the audience expect to hear it
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A lack of fidelity is when there is a difference
between the image and the sound in the scene
Synchronous Sound:
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Is when you can hear the sound at the same time
something happens
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For example, you would hear the ball being
kicked at the same time as it happens.
Diegetic Sound:
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Is the sound we expect to hear from the image
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It can be used in frame and out of the frame as
it is usually background noise
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Used to create an atmosphere
Non-Diegetic Sound:
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Is when the character can hear something however
the audience cannot
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For example, if a character in the scene is
listening to music with earphones on only he/she can hear it but the audience
cannot hear the music.
Volume:
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How loud and quiet the sound is
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The volume varies a lot throughout the scene as
there tends to be lots of sound effects and background noise.
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For example, in a movie like 1917, it can be
silent at one point however a grenade could go off or someone shoots and the
volume increases
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This creates tension and atmosphere
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