Friday, June 12, 2020

SOUND OF THEORY

Rhythm:

-          A beat, pulse or tempo

-          Used throughout movies to create a tension and atmosphere throughout different scenes


Fidelity:

-          When the sound matches the source

-          For example, if we can see a waterfall or a stream of water the audience expect to hear it

-          A lack of fidelity is when there is a difference between the image and the sound in the scene

 

Synchronous Sound:

-          Is when you can hear the sound at the same time something happens

-          For example, you would hear the ball being kicked at the same time as it happens.

 

Diegetic Sound:

-          Is the sound we expect to hear from the image

-          It can be used in frame and out of the frame as it is usually background noise

-          Used to create an atmosphere

 

Non-Diegetic Sound:

-          Is when the character can hear something however the audience cannot

-          For example, if a character in the scene is listening to music with earphones on only he/she can hear it but the audience cannot hear the music.


Volume:

-          How loud and quiet the sound is

-          The volume varies a lot throughout the scene as there tends to be lots of sound effects and background noise.

-          For example, in a movie like 1917, it can be silent at one point however a grenade could go off or someone shoots and the volume increases

-          This creates tension and atmosphere


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